Video Poker

In draw video poker, the cards you hold affect the distribution of final hands. The specified 9/6 Jacks or Better schedule returns about 99.54% with optimal play, giving about 0.46% house edge. That figure needs the entire paytable, including an 800-for-1 royal, and the matching strategy. It is not a guaranteed session result or a percentage for every game called video poker.

Guide text revised . Sources and assumptions are linked below.

The complete stated 9/6 Jacks or Better payout schedule and its optimal-play return
From the Playbook Brand system · Free to copy and adapt · CC0
01

How the game works

The model used here

The player receives five cards from a standard 52-card deck with no wild cards. They choose any subset to hold, then replace the discarded cards from the remaining 47 cards. All five initially dealt cards stay out of that draw, including the discarded cards. Replacement cards are drawn without replacement.

This is a specified fair-deal model, not a certification of every electronic game. Read the actual product’s deck, draw mechanism, wild-card, bonus and multi-hand rules before applying a probability or strategy.

Follow a hand

  1. Read the game and paytable. The name alone does not supply all the payouts or card rules.
  2. Check the full stake. Multiply denomination by credits per hand and by the number of paid hands, then include any extra feature cost.
  3. Deal and inspect all five cards. Suit, rank and cards that would be discarded can all matter to a hold decision.
  4. Confirm the holds before drawing. Under this model, the selected cards stay and the others are replaced once from the remaining deck.
  5. Read the final category and total return. A payout equal to the stake returns the spend; it does not create net profit.

Variants need separate calculations

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Video Poker — How the game works — Variants need separate calculations: Variant or feature, What can change
Variant or featureWhat can change
Jacks or BetterThe minimum paying pair is jacks; read every other category and payout too.
Deuces WildTwos act as wild cards; categories, payouts and hold decisions change.
Joker variantsA joker and the specified wild-card rules can change deck size and ranking.
Bonus variantsDifferent four-of-a-kind or kicker payouts can change which cards should be held.
Progressive or enhanced payoutsThe offered award and any extra cost can affect expected value and strategy.
Multi-hand playCount the stake for every hand and check how initial cards and replacement draws are shared.

No one return percentage is assigned to each of these broad names. A multi-hand feature may reuse initial cards, so the final hands should not automatically be treated as unrelated independent outcomes.

02

Bet types

Credits, denomination and total cost

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Video Poker — Bet types — Credits, denomination and total cost: Setting, What it means, What to read
SettingWhat it meansWhat to read
DenominationMonetary value of one credit.A credit is not always one dollar.
Credits per handNumber of credits risked on each paid hand.The selected payout column and any non-proportional award.
Number of handsHow many hands the purchase covers.Total cost and the feature’s deal/draw rules.
Additional featureA separately priced option or altered award.Whether the payment and rules change the return calculation.

For an illustrative denomination of $0.25, five credits cost $1.25 for one hand. Ten paid hands at that amount cost $12.50. These are arithmetic examples, not a recommended stake or an assertion of available settings.

Read payout units

This guide’s paytable uses total-return units per unit staked. An award of 1 returns the stake; 2 returns twice the stake and creates a net gain of one unit. An 800-for-1 award includes the original stake in those 800 units. Do not add the stake a second time.

A hypothetical payout column might award 250 credits for a one-credit royal and 4,000 credits for a five-credit royal. Those normalize to 250 and 800 per credit, respectively; the payout rate changes, rather than merely the money scale. Check the actual columns instead of assuming all awards scale proportionally or that every maximum is five credits.

An advertised maximum is not a spending target. Both the total cost and the paytable at the chosen setting belong in the decision.

03

The math

The complete 9/6 schedule in this example

The shorthand 9/6 describes only the full-house and flush payouts. The cited return also requires every other entry below, the specified deck/draw model and optimal holds for that schedule.

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Video Poker — The math — The complete 9/6 schedule in this example: Final hand, Meaning in this no-wild-card model, Total return per unit staked
Final handMeaning in this no-wild-card modelTotal return per unit staked
Royal flushA, K, Q, J, 10 of one suit800
Straight flushFive consecutive ranks in one suit, excluding the royal50
Four of a kindFour cards of the same rank25
Full houseThree of one rank plus two of another9
FlushFive cards of one suit, excluding higher categories6
StraightFive consecutive ranks, excluding higher categories4
Three of a kindThree equal ranks, without a full house or quads3
Two pairTwo cards of one rank and two of another2
Pair of jacks or betterExactly one pair of J, Q, K or A1
Other handNo listed paying category0

An ace can complete A–2–3–4–5 or 10–J–Q–K–A; the sequence does not wrap through Q–K–A–2–3. The final hand receives its applicable highest category under this paytable rather than adding every overlapping category.

Four fully specified schedule examples

In each row below, royal/straight flush/quads/straight/trips/two pair/high pair/nonpaying payouts are 800 / 50 / 25 / 4 / 3 / 2 / 1 / 0. Only the stated full-house and flush entries differ. Returns use optimal play for the respective complete schedule.

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Video Poker — The math — Four fully specified schedule examples: Full house / flush, Theoretical return, House edge
Full house / flushTheoretical returnHouse edge
9 / 699.54%0.46%
8 / 597.30%2.70%
7 / 596.15%3.85%
6 / 595.00%5.00%

Source: published Jacks or Better payout and outcome-count tables. The figures are recalculated from those published weighted counts and rounded for display. This is not a new exhaustive optimization of every starting hand, a ranking of every available machine, or a promise that an abbreviated strategy reaches the optimum.

The source also lists other schedules with 9/6 full-house/flush entries but different royal, straight-flush or other payouts. Two numbers therefore cannot establish a game’s complete return. Nor does a familiar term such as full-pay mean the best possible offer across every product.

House edge and total action

Theoretical return is the expected total amount paid divided by stake under the specified model. House edge is 100% − theoretical return. On the 9/6 example, a fixed $100 of total action has about $0.46 expected net loss under optimal play. The stated 6/5 schedule instead has about $5.00 per $100.

Total action includes money wagered again after a payout. These expectations are not the amount deducted from every hand, the chance of any prize or a promise of what happens to a particular starting balance.

How a hold is compared

Five cards have 32 possible hold subsets, including keeping none or all five. For each hold, list its legal draws, classify each final hand and average the paytable returns. The largest average identifies the greatest expected return under that specific hand, paytable and draw model; ties between holds are possible.

The published analysis methodology explains how complete hand and hold calculations support a game return. The optimal 9/6 strategy reference includes detailed exceptions: even a card you plan to discard can change which future draws remain. A short list of familiar-looking hands is not a complete optimal strategy for every variant.

A checked one-card example

Suppose the initial hand is K♠ Q♠ J♠ 10♠ 2♠, using the complete 9/6 schedule above.

  • Keeping all five cards locks in a flush returning 6 units per unit initially staked.
  • Holding K♠ Q♠ J♠ 10♠ and discarding 2♠ leaves 47 equally likely replacement cards. The discarded 2♠ cannot be drawn again in this model.

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Video Poker — The math — A checked one-card example: Final category after that one-card draw, Replacement cards producing it, Total return for each outcome
Final category after that one-card drawReplacement cards producing itTotal return for each outcome
Royal flush1800
Straight flush150
Flush66
Straight64
High pair91
Nonpaying240

These counts total 47. The expected total return for that hold is (800 + 50 + 6×6 + 6×4 + 9) / 47 = 919/47, or about 19.55 units. It exceeds the made flush’s 6 in this particular comparison. A nonpaying draw remains possible.

Now change only the royal award to a hypothetical 100-for-1, retaining all other payouts. The same draw counts give 219/47, or about 4.66 units, below the held flush’s 6. Among these two choices, the preferred hold reverses. This counterexample is not a claim about a particular machine’s offer.

These are conditional values after being dealt a strong hand, not the whole game’s theoretical return. The examples compare two specified holds; they are not a complete strategy chart or an excuse to apply the same decision to a different five-card hand.

Rare awards and session variation

The cited optimal 9/6 outcome counts put the royal frequency at about one in 40,391 hands under that model. Its reciprocal is an average frequency, not a schedule or a guarantee that playing that many hands produces a royal.

In a fresh independent-hand model with unchanged rules and strategy, previous missed royals do not make the next hand due. Within one hand, by contrast, knowing the dealt and held cards changes the remaining possibilities. A one-in-47 royal draw from the specific hand above is not the same probability as a royal across all initial hands.

An average return near 100% can coexist with many nonpaying hands and widely varying session results. There is no number of hands after which a person’s experience must equal the theoretical percentage.

Compare definitions in the game comparison.

04

Tips for informed play

  1. Read every payout, not only 9/6. Include the royal, other bonuses, wild-card rules and the selected wager column.
  2. Calculate the full cost before dealing. Denomination, credits, paid hands and added features can all multiply the spend.
  3. Match a strategy to the exact game. An optimal chart for one paytable need not be optimal for another; read its exceptions and whether it is simplified.
  4. Check your holds before drawing. A missed card selection changes the decision actually played. Check the venue or product’s rules before using any strategy aid.
  5. Treat rare awards as uncertain. A long interval without a royal does not create an obligation to continue or raise the next wager.
  6. Set time and spending limits. A favorable-looking percentage or maximum-credit bonus does not guarantee a session outcome or justify exceeding those limits.
05

Sources and scope

Checked September 5, 2026. The full-game returns use the cited counts; the 47-card draw and spending exercises are independently calculated. No universal study-time benefit, non-optimal-play loss range, strategy-aid permission, machine availability or session pace is asserted.

06

Key terms

Paytable
The complete set of payouts and their units at the selected wager setting.
9/6
Here, full-house and flush return amounts of 9 and 6; other payouts still need checking.
Full-pay
A conventional label for a named schedule, not proof of the best available product or a complete return calculation.
Hold
Keep selected dealt cards for the final hand.
Draw
Replace the cards not held according to the game’s deck and replacement rules.
Discard
A dealt card not held; in this model it remains unavailable for replacement.
Royal flush
A, K, Q, J and 10 of one suit.
Wild card
A card that can substitute according to a variant’s rules.
Credit
The game’s accounting unit; its monetary denomination and wager count determine cost.
Total return
All units paid under the stated paytable, including the stake where applicable.
Expected value
The probability-weighted average return of a choice under specified inputs.
Optimal hold
A hold with the greatest expected return for the exact hand and model; more than one hold can tie.
Penalty card
A dealt card whose absence from the replacement deck can change a draw’s value.
Kicker
A card outside a pair or other principal grouping; its value depends on the variant and full hand.
Theoretical return
Expected total payout divided by stake under the specified game and strategy.
House edge
Expected net loss divided by stake; here the complement of theoretical return.
07

Common myths

What people believe, and what probability tells us.

  • Myth

    Every 9/6 label means the same return

    The reality

    The rest of the paytable, deck and strategy also matter.

  • Myth

    A paying pair always creates profit

    The reality

    In this schedule, a high pair returns one unit per unit staked.

  • Myth

    Four cards toward a royal always justify breaking any flush

    The reality

    Compare the exact hand and paytable; the listed examples do not define every situation.

  • Myth

    A royal is guaranteed after its average waiting time

    The reality

    An average frequency does not put an award on a schedule.

  • Myth

    A maximum-credit setting always makes the next hand more likely to win

    The reality

    A changed award changes value; the draw probabilities and chosen holds must be considered separately.

  • Myth

    One short strategy works for every video poker variant

    The reality

    Wild cards, payout changes and hand-specific exceptions can change the choice.

08

Knowledge check

Pick an answer to reveal the explanation. Nothing is scored or saved.

  1. 01Under the stated paytable, a high pair pays 1 unit per unit staked. What does a one-unit hand return?
  2. 02With K♠ Q♠ J♠ 10♠ 2♠ and the stated 800-royal 9/6 schedule, which of the two compared holds has the higher expected total return?
  3. 03In that same two-hold comparison, only the royal award changes to a hypothetical 100-for-1. What changes?

Part of the Playbook Brand system, the open, public-domain core for player education. You can copy and adapt it under CC0.