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Description: Under the stated rules, Pass has 1.41% house edge per initial line wager. Don't Pass, with 12 pushing, has 1.36% when pushes stay in that denominator.

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# Craps

Under the stated rules, Pass has 1.41% house edge per initial line wager. Don’t Pass, with 12 pushing, has 1.36% when pushes stay in that denominator. Eligible true-odds portions have 0.00% edge, but adding them does not remove the base wager’s expected dollar loss. Place, field and proposition bets need their exact payouts and settlement conditions; they do not share one percentage.

Guide text revised September 5, 2026. Sources and assumptions are linked below.

[Download guide text (.md)](<https://www.playbookrg.com/api/games/craps.md>) [Download quick reference (.md)](<https://www.playbookrg.com/api/games/quick-reference/craps.md>)

House-edge example

1.41% Pass

Per initial line wager, including pushes

Don't Pass with 12 barred is 1.36%. True-odds portions have no house edge, but require an eligible line/come bet. Their zero edge does not remove the expected loss on that base bet.

- [Shackleford: craps probability derivations](<https://wizardofodds.com/games/craps/appendix/1/>)Mathematical analysis

[Compare all ten games →](<https://www.playbookrg.com/brand/content/games/#odds-at-a-glance>)

![Craps house-edge examples distinguish line wagers, true odds and the field bet’s exact payouts](<https://www.playbookrg.com/assets/games/diagrams/craps-layout-guide.svg>)

From the Playbook Brand system · Free to copy and adapt · CC0

01

## How the game works

### Come-out and point

One player, the shooter, rolls the dice. A line wager starts with a come-out roll. Read Pass and Don’t Pass separately:

Craps — How the game works — Come-out and point: Come-out total, Pass, Don’t Pass, with 12 barred

| Come-out total | Pass | Don’t Pass, with 12 barred |
| --- | --- | --- |
| 7 or 11 | Wins at 1:1 net | Loses |
| 2 or 3 | Loses | Wins at 1:1 net |
| 12 | Loses | Push: stake returned, no net gain |
| 4, 5, 6, 8, 9 or 10 | That total becomes the point | That total becomes the point |

After a point is set, the relevant line wager continues until the point or 7 appears. **Point first:** Pass wins and Don’t Pass loses. **7 first:** Pass loses and Don’t Pass wins. Other totals do not resolve those line wagers. A new line wager starts a new come-out cycle after settlement.

A seven-out means a 7 during the point phase. It is different from a come-out 7, which wins a Pass wager. Other bets on the table can settle on different rolls, so the result for Pass is not the result for every chip.

### Count the dice outcomes

There are 36 equally likely ordered pairs: the first die and second die each have six possible faces. Totals are not equally likely.

Craps — How the game works — Count the dice outcomes: Total, Ways to make that total, Probability on one stated fair roll

| Total | Ways to make that total | Probability on one stated fair roll |
| --- | --- | --- |
| 2 or 12 | 1 for each total | 1/36 for each |
| 3 or 11 | 2 for each total | 2/36 for each |
| 4 or 10 | 3 for each total | 3/36 for each |
| 5 or 9 | 4 for each total | 4/36 for each |
| 6 or 8 | 5 for each total | 5/36 for each |
| 7 | 6 | 6/36, or 16.67% |

The six ways to make 7 make it the most likely single total in this model. That probability describes the dice; whether 7 wins or loses a wager comes from the game rules.

Reference: [craps rules, payout examples and wager denominators](<https://wizardofodds.com/games/craps/basics/>).

02

## Bet types

### Line and Come wagers

Craps — Bet types — Line and Come wagers: Bet, Settlement, House edge under the stated rules

| Bet | Settlement | House edge under the stated rules |
| --- | --- | --- |
| Pass | Starts on a come-out; wins on 7/11, loses on 2/3/12, otherwise point before 7 wins. | 1.41% per initial wager |
| Don’t Pass | Starts on a come-out; wins on 2/3, pushes on 12, loses on 7/11, otherwise 7 before point wins. | 1.36%, including push wagers |
| Come | Starts during a point phase; its next roll acts as its own come-out and can establish a separate Come point. | 1.41% with the same rules |
| Don’t Come | Uses its own Don’t Come start and point, with 12 pushing in this example. | 1.36%, including push wagers |

A Come point can differ from the table’s main point. Check which bets are working during a later come-out roll and which can be removed or reduced. A line wager’s contract rules should not be assumed to match a place wager’s rules.

### True odds behind an eligible wager

After the relevant point is established, the game may allow an additional odds wager. Taking odds behind Pass/Come wins if its point appears before 7. Laying odds behind Don’t Pass/Don’t Come wins if 7 appears first.

Craps — Bet types — True odds behind an eligible wager: Point, Taking odds: net win per unit staked, Laying odds: net win per unit staked

| Point | Taking odds: net win per unit staked | Laying odds: net win per unit staked |
| --- | --- | --- |
| 4 or 10 | 2:1 | 1:2 |
| 5 or 9 | 3:2 | 2:3 |
| 6 or 8 | 6:5 | 5:6 |

These fractions give 0.00% house edge on the odds portion when paid exactly under the stated model. They do not make that portion a guaranteed win or remove the required base wager. Check permitted amounts, payout precision and whether a quoted multiple limits the stake or the possible win. The same advertised multiple need not mean equal amounts risked when taking and laying odds.

### Place bets

A place wager backs its named total before 7 while it is working. The following figures assume it stays active until one of those resolving outcomes and receives the exact stated net payout.

Craps — Bet types — Place bets: Place number, Net payout, House edge per wager carried to resolution

| Place number | Net payout | House edge per wager carried to resolution |
| --- | --- | --- |
| 6 or 8 | 7:6 | 1.52% |
| 5 or 9 | 7:5 | 4.00% |
| 4 or 10 | 9:5 | 6.67% |

This denominator is a wager carried to a win or loss, not a newly counted stake on every neutral roll. Buy and lay bets can instead use a commission; check how much is charged and when. Do not give those wagers the place-bet percentage merely because the number is the same.

### Field: a one-roll wager

In the stated field game, 2, 3, 4, 9, 10, 11 and 12 win on the next roll; 5, 6, 7 and 8 lose. The ordinary winning totals pay 1:1 net. The special payouts on **both 2 and 12** change the edge:

Craps — Bet types — Field: a one-roll wager: Net payout on 2, Net payout on 12, House edge

| Net payout on 2 | Net payout on 12 | House edge |
| --- | --- | --- |
| 2:1 | 2:1 | 5.56% |
| 2:1 | 3:1 | 2.78% |

Swapping which of 2 and 12 receives the triple payout leaves that calculation unchanged because each has one dice combination. As a mathematical counterexample, a field paying 3:1 on both would have 0.00% edge under these same rules. That is not a claim that a particular table currently offers it, and it shows why true odds should not be described as the only possible zero-edge casino wager.

### Proposition and hardway wagers

Read whether a wager lasts one roll or remains active until particular outcomes settle it. These are exact examples rather than a universal range for every bet in the center of a layout.

Craps — Bet types — Proposition and hardway wagers: Wager, Resolving event and net payout, House edge

| Wager | Resolving event and net payout | House edge |
| --- | --- | --- |
| Any 7 | Next roll is 7; pays 4:1 | 16.67% |
| Any craps | Next roll is 2, 3 or 12; pays 7:1 | 11.11% |
| 11 / Yo | Next roll is 11; pays 15:1 | 11.11% |
| 2 or 12, selected separately | Next roll is the chosen total; pays 30:1 | 13.89% |
| Hard 6 or Hard 8 | The chosen total appears as doubles before an easy version of it or 7; pays 9:1 | 9.09% |
| Hard 4 or Hard 10 | The chosen total appears as doubles before an easy version of it or 7; pays 7:1 | 11.11% |

Hardways here stay working until a win or loss; unrelated totals postpone settlement. A hard 8 is two 4s, while an easy 8 is any other dice pair totaling 8. Side bets, hop bets, promotional payouts and other variants need separate calculations.

03

## The math

### Probability is not the same as payout

For a bet that remains active until a win or loss, let p be its probability of winning on a roll and q its probability of losing on a roll. Neutral rolls postpone the outcome. Its eventual winning probability is p / (p + q) under the unchanged independent-roll model.

For a place 6 paying 7:6, five dice pairs win and six pairs make a losing 7. The eventual win probability is 5/11. Expected net return per unit staked is (5/11 × 7/6) − 6/11 = −1/66, giving 1.52% house edge.

For Any 7 at 4:1, six outcomes win four units and 30 lose one. The one-roll expected net return is (6 × 4 − 30) / 36 = −1/6, giving 16.67%. That wager’s payout is essential to the result; the probability of 7 alone does not determine its expected return.

### Include the line wager’s whole cycle

Pass can resolve on the come-out or continue through a point. Weighting each branch by its dice combinations gives expected net loss of 7/495 of the initial stake, or 1.41%.

Don’t Pass with 12 barred gives 3/220, or 1.36%, per initial wager **including the come-out-12 pushes**. Excluding those wagers would change the denominator and the percentage. The figure is not a separate charge taken from each roll, and a push is not a loss.

See the [published probability derivations](<https://wizardofodds.com/games/craps/appendix/1/>); the examples here are independently checked from the 36 dice pairs and stated settlement rules.

### Why true odds have zero edge

For point 4, three pairs make 4 and six make 7. Taking odds wins with probability 3/9 and pays 2:1 net, giving (3/9 × 2) − 6/9 = 0. Laying odds reverses the winning condition and pays 1:2, giving (6/9 × 1/2) − 3/9 = 0 per unit risked.

The corresponding 5/9 and 6/8 payouts work the same way with four and five point combinations. This is an expectation under exact payouts; either side can still lose the full odds stake.

### Adding odds changes the denominator

Consider an unchanged one-unit Pass wager. Suppose exactly m extra units are added as true odds whenever any point is established, with the same m for every point. The chance of establishing a point is 24/36, or 2/3. In this model:

- Expected net loss per original line wager remains 7/495 units because the added odds have zero expected net loss.
- Average total amount newly staked per original line wager is 1 + 2m/3 units.
- Combined edge is (7/495) / (1 + 2m/3), expressed as a percentage.

Craps — The math — Adding odds changes the denominator: Added odds amount after any point, Average total stake per original one-unit line wager, Combined percentage

| Added odds amount after any point | Average total stake per original one-unit line wager | Combined percentage |
| --- | --- | --- |
| None | 1 unit | 1.41% |
| 1 unit | 5/3 units | 0.85% |
| 2 units | 7/3 units | 0.61% |
| 5 units | 13/3 units | 0.33% |
| 10 units | 23/3 units | 0.18% |

This is average total action across complete line cycles; the odds stake is not placed on come-outs that resolve immediately. It assumes the same exact multiple on every point, no rounding or fees, and unchanged base stakes and number of cycles. It is not a 3–4–5 schedule or a laying-odds schedule.

The smaller percentage comes from a larger average total stake, while expected loss on the unchanged base remains the same. More money is exposed on point cycles and the distribution of possible results changes. A table maximum is a limit, not a target to spend.

### Spending and results

For a fixed $100 of initial Pass wagers in this model, expected net loss is about $1.41. Initial Don’t Pass wagers with 12 pushing instead have about $1.36 expected net loss per $100. Neither is a guaranteed session cost. Adding other wagers changes total action and can add further expected loss; repeating unresolved rolls does not itself place a new line stake.

Compare definitions in [the game comparison](<https://www.playbookrg.com/brand/content/games/#odds-at-a-glance>).

04

## Tips for informed play

1. **Identify the wager’s phase.** A come-out 7 and a point-phase 7 have different effects on Pass. Track separate Come points carefully.
2. **Read the exact payouts.** Field payouts on both 2 and 12 matter; a bet’s name or layout position is not a return calculation.
3. **Keep the stake denominator visible.** Per line cycle, per resolved wager, per roll and per total amount staked are different comparisons.
4. **Treat zero edge as an expectation.** True odds can lose, require the eligible base wager and expose additional money.
5. **Set time and spending limits before play.** Table energy, an available odds multiple or previous losses need not determine the next amount you risk.

05

## Sources and scope

- [Shackleford: craps rules, payouts and wager denominators](<https://wizardofodds.com/games/craps/basics/>). Published rule examples and mathematical tables, including field payout variants and the distinction between taking and laying odds.
- [Shackleford: derivation of craps probabilities and expected returns](<https://wizardofodds.com/games/craps/appendix/1/>). Original mathematical analysis used to cross-check the stated line, place, hardway and odds examples.

Checked September 5, 2026. Calculations independently enumerate the stated dice pairs and settlement rules. They assume exact payouts, unchanged fair-roll probabilities and the specified working/settlement conditions; they do not certify a particular table, dice-control claim, product availability, pace or session outcome.

06

## Key terms

Shooter

The player rolling the dice.

Come-out roll

The first roll of a line-wager cycle.

Point

The established 4, 5, 6, 8, 9 or 10 tracked against 7 for that wager.

Seven-out

A 7 rolled after the relevant point is set; it loses Pass.

Natural

Here, a come-out 7 or 11 that wins Pass.

Craps total

A come-out 2, 3 or 12 that loses Pass under these rules.

Push

Return of a wager without net win or loss.

Bar 12

Here, the rule making Don’t Pass/Don’t Come push on an opening 12.

Taking odds

An eligible added wager backing the point before 7 at the stated true payout.

Laying odds

An eligible added wager backing 7 before the point at the stated true payout.

Working

Active for settlement on the relevant roll.

Place bet

A named total before 7, at its specified payout while working.

Field

The specified one-roll group of totals, with special payouts on 2 and 12.

Hardway

A chosen total as doubles before the easy form or 7.

Net payout

Winnings excluding the returned stake; distinguish this from a total-return amount.

Resolution

The event that settles the wager as a win, loss or push.

Total action

All new stakes placed, counted according to the stated model rather than counting held chips again each roll.

07

## Common myths

What people believe, and what probability tells us.

- Myth

  Seven is always bad

  The reality

  Come-out 7 wins Pass; 7 after a point loses it.
- Myth

  Zero edge means the wager cannot lose

  The reality

  A true-odds wager can lose its full stake despite zero expected net loss.
- Myth

  Adding odds erases the base bet’s expected loss

  The reality

  The unchanged base retains its expected loss; added odds change total exposure and the combined denominator.
- Myth

  Every field bet has the same edge

  The reality

  The special net payouts on both 2 and 12 determine the calculation.
- Myth

  Every bet in the center lasts one roll

  The reality

  The stated hardways remain active until specified resolving events.
- Myth

  A streak makes the next roll due

  The reality

  Under the stated independent fair-dice model, earlier results do not change the next-roll probabilities.

08

## Knowledge check

Pick an answer to reveal the explanation. Nothing is scored or saved.

1. 01 What is the edge on the added true-odds portion, paid exactly under this guide’s model?

   A 1.41% on every odds wager   B 1.36%, regardless of which side it backs   C 0.00%, while the required base wager keeps its own expected loss   D Zero chance of losing the stake
2. 02 On a come-out 7, what happens to Pass under the stated rules?

   A It loses, because every 7 is a seven-out   B It wins at 1:1 net   C The 7 becomes the point   D It pushes in the same way as Don’t Pass on 12
3. 03 The field wins on 2, 3, 4, 9, 10, 11 or 12. Ordinary wins pay 1:1; both 2 and 12 pay 2:1 net. What is its house edge?

   A 2.78%, regardless of the special payouts   B 5.56%, from (20 − 14 − 2 − 2) / 36   C 0.00%, because two totals pay double   D The Pass line’s 1.41%

1. 1. What is the edge on the added true-odds portion, paid exactly under this guide’s model?

   1. 1.41% on every odds wager
   2. 1.36%, regardless of which side it backs
   3. 0.00%, while the required base wager keeps its own expected loss
   4. Zero chance of losing the stake

   **Answer: C.** The odds payouts balance their win and loss probabilities. This does not make each result a push or cancel the base wager’s expected loss. Adding more odds behind an unchanged base increases the amount exposed on point cycles.

   Own dice-pair and payout calculation, checked against the linked craps analyses.
2. 2. On a come-out 7, what happens to Pass under the stated rules?

   1. It loses, because every 7 is a seven-out
   2. It wins at 1:1 net
   3. The 7 becomes the point
   4. It pushes in the same way as Don’t Pass on 12

   **Answer: B.** Come-out 7 and 11 are immediate Pass wins. Once a point has been set, a 7 before that point instead loses Pass. The wager’s phase matters; this is not a result for every other bet on the table.

   Stated line-wager rules, checked against the linked craps rules reference.
3. 3. The field wins on 2, 3, 4, 9, 10, 11 or 12. Ordinary wins pay 1:1; both 2 and 12 pay 2:1 net. What is its house edge?

   1. 2.78%, regardless of the special payouts
   2. 5.56%, from (20 − 14 − 2 − 2) / 36
   3. 0.00%, because two totals pay double
   4. The Pass line’s 1.41%

   **Answer: B.** There are 20 losing pairs, 14 ordinary one-unit winning pairs and two special pairs paying two units each. Expected loss is 2/36 of the stake, or 5.56%. Paying one special total 3:1 instead changes the edge to 2.78%.

   Own enumeration of the specified field outcomes and payouts; linked craps rules and analysis.

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